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AILinkDeepTech

AILinkDeepTech Research

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Welcome to **AILinkDeepTech**. I investigate the intersection of **Embodied Intelligence, Computer Vision, and AGI**. This platform hosts a categorized repository of technical articles, hands-on implementation cookbooks, and detailed algorithm explanations.

Featured Technical Articles

Embodied AI & Robotics

3D Gaussian Splatting for Embodied AI & Robotics: Real-Time Perception, Grasp Planning, and Sim-to-Real

Deploy 3D Gaussian Splatting in robotics: real-time scene reconstruction, Mahalanobis collision checking, 6-DoF grasp planning, and sim-to-real transfer.

Computer Vision & 3D

4D Gaussian Splatting for Dynamic Scenes: Canonical Fields, HexPlane Deformation, and Real-Time Rendering

Master 4D Gaussian Splatting: canonical space formulation, HexPlane vs. MLP deformation fields, real-time PyTorch training, and robotics digital twins.

Computer Vision & 3D

Gaussian Splatting SLAM (GS-SLAM): Real-Time Dense Mapping and Tracking with 3DGS

Master Gaussian Splatting SLAM (GS-SLAM): real-time pose tracking, incremental Gaussian mapping, loop closure, and PyTorch deployment on RGB-D streams.

Embodied AI & Robotics

GS-SLAM + VLA: Real-Time Gaussian Splatting SLAM with Vision-Language-Action Models for Robotic Manipulation

Deploy GS-SLAM with VLA models for robotic manipulation: 3D Gaussian spatial grounding, cross-attention feature fusion, and closed-loop control.

AI Agents

Hermes Agent by Nous Research: Architecture, Self-Improving Loops, and MCP Integration

Master Hermes Agent by Nous Research: explore the closed learning loop, hierarchical memory, progressive skill discovery, and multi-backend MCP integration.

Computer Vision & 3D

Hunyuan3D-2: High-Resolution Text-to-3D, Flow-Matching DiT, and 2K PBR Texture Synthesis

Master Tencent's Hunyuan3D-2: explore the decoupled Hunyuan3D-DiT shape generator, Hunyuan3D-Paint 2K PBR texture synthesis, and Blender pipeline.